Stray (Android & iOS)
Android Users: 5630
iOS Users: 6636
Stray is a 3rd-person adventure game. The player controls a stray cat, who traverses by leaping across platforms and climbing up obstacles, and they can open new paths by interacting with the environment, such as climbing in buckets, overturning paint cans, operating a vending machine, and clawing at objects.
They must solve puzzles to progress the narrative, often involving moving obstacles. The game also presents several optional activities for the player, such as sleeping, meowing, and nuzzling up to non-player characters, all of which often elicit a response. Some of the game’s levels have open world elements, allowing the player to roam at their freedom.
The player is accompanied by a drone companion named B-12, who assists by translating the language of other characters, storing items found throughout the world, providing light, and hacking into various technologies to open paths and solve puzzles.
Throughout the game, the player finds several of B-12’s memories, providing more context for the story behind the world; most of these memories are optional, but some are unlocked through story progression. The player can also collect badges, including several optional throughout the world, which are then displayed on the cat’s backpack.
The game world is populated by robots, who often employ the player to locate objects that reveal more information and progress the narrative. Some robots provide optional tasks, such as Morusque, who will play songs upon being provided with music sheets found around the slums.
The player can interact with most robots in the game world. Stray features two types of enemies who can kill the player: Zurks, a large, mutated bacteria that can swarm and devour the cat; and Sentinels, security drones who will attempt to shoot the player upon spotting them.
For a portion of the game, the player can use a Defluxor attached to B-12 to destroy the Zurks, though it can only be used for a limited time before B-12 overheats and requires a brief charge. The player can evade Sentinels by avoiding their sight lines, indicated by glowing lights.
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